His father is in dire financial straits, so Finn decides to become an adventurer. So he joins Adventures To Go, a magical training camp for adventurers. You see, most heroes use this as practice before going on real adventures. Finn, however plans to use the training ground for more…nefarious reasons.
Clever and sneaky is our boy Finn. Of course, right before leaving for his first quasi-adventurer, his dad strikes it rich and gives money to his son…which defeats the whole point of why Finn made this life-shaping decision in the first place. Of course, as you progress and rake in the dough, do you give any to your dad or sister? Of course not. Yet everyone looooves Finn, especially the female characters who want to jump his bones. You start the game by yourself, but eventually you find a Heroine ticket which conjures up a witch named Amelia who joins your team and is incredibly bi-polar.
When you first meet her it is heavily implied that she is actually a staff member of Adventures To Go! As other Roguelike games have proven in the past, titles from this genre can be especially good even with a horrible plot. The focus is on the grindfest afterall. The visuals are actually pretty nice for a Global A game or for a Roguelike title. Just compare this title to the two Dungeon Maker titles that Global A put out in the past two years. Although the game has the same trappings of a single town with only one to two static images, the visuals are improved in every way, especially in the randomly generated dungeons.
The monsters are pretty fun too, and range from water buffalo no, really to were-pit bulls. Although Adventures To Go! The only thing really holding it back is how static the town aspect of the game is. This is probably the weakest aspect of the game besides the plot. There is no voice acting and hardly any sound effects.
You get an attack noise when you well, attack, and also a few different noises for magical attacks and items use. The Gameplay is where Adventures To Go! As this is a Roguelike game, every dungeon is randomly generated. It also follows the trend of more modern Roguelikes where your character s retain their levels instead of losing them all and returning to Level 1 when leaving the dungeon.
Where the game greatly differs from the usual Roguelike is that you can design your own randomly occurring dungeon. You can design something that is randomly generated. You see, different monsters will show up depending on the mix you have made. Beasts plus caves may give you something different from beast and forests. Only if this is done in that order, will the needed monster appear in the third level of the dungeon.
This is a lot of fun and breathes quite a bit of new life into the whole Roguelike genre. Warrior type characters can have up to four spells at once while mages can have eight. Then there is combat. Battles are randomly occurring, which is unusual for a Roguelike. However, once the battle start, things get even further away from the usual Roguelike game. Battles in Adventures To Go! Each character goes in order of speed and you move along a grid-based map.
In a tactical RPG though, one character would attack and move or vice versa on its turn and that is it. In A2G, each character and enemy starts the round with a specific number of Action Points. Everything costs AP and you can keep going until you are out of points, or you feel like stopping with that character.
The benefit to stopping early is that your leftover points roll over to the next round, meaning it might be in your best instance to play defensively and save up those points while the enemy comes to you. As bad as the plot of Adventures To Go! Although the chapters in Adventures To Go! Sure, the game engine is pretty innovative and a wonderful blend of multiple RPG sub-genres, but the game is still pretty much the same thing from beginning to end, with the only change being the mixing and matching of parts to create new dungeons and seeing what monsters that gives you.
There is an amazing amount of repetition here which may bore quite a few gamers. Call it a thumbs in the middle here. The main plot points are extremely linear and will always unfold the same way each time, but how you get there will be mixed up due to the random dungeons and sidequests. Balance is a tricky thing here, because the game is as hard or as easy as you make it. You can choose to grind with lower level monsters and locations all you want and then eventually fight the hard monsters, or you go challenge yourself from the getgo.
I love that fact that you can give yourself as little or as great a challenge as you are comfortable with. However, the game is never really that hard with regular battles. The toughest things might get is with your first encounter with a rank and file monster because you are new to them and are unaware of their attacks. No, the real challenge lies in figuring out what dungeon to make and then waiting for the opponent to drop the needed items for you to complete your quest s.
Even then, trial and error is half the fun because you never know what you are going to get. You have to love that. There are literally dozens of Roguelike games out there for the current generation of consoles. However, there are none that play out anything like this.
The random battles are an unusual touch for a roguelike game, but it really helps to fresh both this genre and that concept. The same with the tactical battles and the use of AP points to determine what your characters does. These are some great touches giving this genre a much needed facelift.
So many aspects of Adventures To Go! Your time in each dungeon will be pretty short compared to other dungeon crawlers, and the chapters progress rather quickly as well. Mixed or average reviews - based on 7 Critic Reviews What's this?
Generally favorable reviews - based on 12 Ratings. Adventures to Go! Publisher: Natsume Release Date: Oct 27, User Score. Your Score. Rate this:. Log in to finish rating Adventures to Go! Share this? Summary: In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Along the way, they just might have to save the world from the evil Arbitus and his demons.
Each dungeon is randomly generated according to the In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Each dungeon is randomly generated according to the player's specifications, so the game offers endless replayability and a guarantee of new surprises every time you pick it up.
Grid-based battles challenge players to think strategically. Control a diverse team of characters with unique spells and abilities. A huge variety of spells, weapons, and monsters. Critic Reviews. Score distribution:. Positive: 0 out of 7. Mixed: 6 out of 7. Negative: 1 out of 7. Adventures To Go! All this publication's reviews Read full review.
Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow — you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths. I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic.
Cheat Code Central.
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Explore Wikis Community Central. Register Don't have an account? Video Game. View source. History Talk 0. Do you like this video? Adventures to Go has some good ideas, such as generating your quests through building blocks in hopes of satisfying job requirements. But adventuring itself is slow — you walk around and fight some monsters while keeping an eye out for treasures and magical monoliths.
I liked Adventures to Go, though its flaws are hard to ignore. It's a good game to play when you've got a bit of time to kill or when you need a brief break from a more demanding title. AtG doesn't demand extensive commitment to have fun, but it also won't provide much for players looking for a meatier role-playing epic. Cheat Code Central. The gameplay is repetitive, but the novelty of surprises will keep you going.
Very little replay value. Playstation Official Magazine UK. All this publication's reviews. The solid-but-typical action is grid-based, turn-taking RPG strategy, both customizable and redundant. It's sad to see a game whose concept has a lot of potential but doesn't follow through with a better presentation. User Reviews. Write a Review. Positive: 1 out of 1. Mixed: 0 out of 1.
Negative: 0 out of 1. A game on the lighter end of roguelikes, Adventures to Go is a game where you create you OWN dungeons You can choose the number of A game on the lighter end of roguelikes, Adventures to Go is a game where you create you OWN dungeons You can choose the number of rooms, their style, their enemy type, how many special treasure chests they contain, and so on, but the actual LAYOUT of each room is randomly generated.
Still though, that's a LOT of stuff to change! Through the story, you'll unlock new features to change and alter, making huge and expensive dungeons for you and your party of four to explore. The story isn't much to talk about, but it's hardly offensive. It's very light-hearted, but gets a bit serious near the end. Nothing world-shattering, but there IS a character death that I bet you won't see coming.
They didn't deserve it! There's a lot of fun interactions between the characters, who you'll probably grow to like if not love. He's witty but not an outright jerk. The other three party members are
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|Welcome to the zoo||It's very light-hearted, but gets a bit serious near the end. No Comments Mar 6, Each dungeon is randomly generated according to the In this hilarious and innovative strategy RPG, players take control of Finn Courtland and his band of misfits in their quest for fame and riches. Publisher: Natsume Release Date: Oct 27, The first is how this screws over PSP Go! The toughest things might get is with your first encounter with a rank and file monster because you are new to them and are unaware of their attacks.|
|Adventures to go||Nothing world-shattering, but there IS a character death that I bet you won't see coming. You can design something that is randomly generated. However, there are none that play out anything like this. I hate to end a mostly positive review, but there are a few problems that make this game kind of hard to give a full recommendation to. Balance Rating: Great 7.|
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Metacritic Game Reviews, Adventures to Go! for PSP, In this hilarious and innovative strategy RPG, players take control of Finn Courtland. Known as ZettaiHero Keikakuin Japan, Z.H.P. is the only turn based strategy RPG that allows you to create your own, o Dungeon Maker II: The Hidden War. Adventures to Go! is a PlayStation Portable RPG published by Natsume and developed by Global A Entertainment (Dungeon Maker, Master of the Monster Lair.