The Donkey Kong Country SNES trilogy games are primarily platforming games in which players complete side-scrolling levels to progress forward. Each world is uniquely themed and levels consist of tasks such as swimming, riding in mine carts, launching out of barrel cannons, or swinging from vine to vine. If the lead Kong then gets hit by an enemy, he runs off the screen and the player will take control of the other Kong until they can later free the first one from a barrel.
If the Kong is hit by an enemy when traveling alone, the player loses a life. To defeat an enemy, players can either execute a roll, jump or ground slam which can also unveil secret items. However, some enemies cannot be taken down like this, so the player must either throw a barrel or use the assistance of a friendly animal.
The player can gain additional lives by collecting items scattered throughout the levels, including bananas; all four golden letters that spell out K—O—N—G; extra life balloons; and golden animal tokens that lead to bonus levels.
In several levels, players can gain assistance from various animals, who are found by breaking open crates. These "Animal Buddies" include Rambi the rhino , Expresso the ostrich , Enguarde the swordfish , Winky the frog , and Squawks the parrot , among others. These animals have certain unique abilities that the player can use such as Rambi's ability to charge at enemies. They were presented in distinctive yellow cartridges instead of the typical grey ones. Diddy Kong Racing is a racing game for the Nintendo 64 developed by Rare.
It is the first game to spin off from the Donkey Kong Country series. It currently stands as the Nintendo 64's sixth-most best selling game. A racing game like Mario Kart 64 , Diddy Kong Racing also has a distinctive adventure mode and allows players to choose between three different vehicle types; cars, planes, and hovercraft. This game debuts Banjo the Bear and Conker the Squirrel, who appeared later in their own franchise games.
Players must navigate 3D environments while collecting Golden Bananas and other items as they advance through the game. It also features multiplayer arena-battle modes for up to four players. DK64 is only playable with the included Expansion Pak, and like the Donkey Kong Land series, features a unique banana-yellow cartridge. Rare later reworked the game into Sabreman Stampede , which incorporates many of the same ideas without the racing aspect, but this was also later cancelled.
Diddy Kong Pilot was a planned sequel to Diddy Kong Racing , but with flying as the only means of transportation. However, on November 5, , a collector who had purchased a prototype cartridge leaked its ROM onto the internet. The game was eventually reworked into It's Mr. Pants , and was released on December 7, Rare developed new versions of the original Country games for the Game Boy Advance that were released between and Developed by Namco and released in , this musical rhythm game relies upon use of the DK Bongos accessory to hit a beat in time with the tune.
The tunes included pop songs and themes from some previous Nintendo games, including the Super Smash Bros. Melee version of the DK Rap. A sequel, Donkey Konga 2 , was released in , and Japan got exclusively a third installment, Donkey Konga 3 released in The project was never announced to the public and only became known after an amateur video game archivist acquired the prototype and published a video about it in November Donkey Kong Jungle Beat was released in Japan in December and elsewhere in early , it was a platform game that used the DK Bongos as a controller; tapping one drum repeatedly made Donkey Kong run, tapping both at the same time made him jump, tapping both alternately made him attack, and clapping or blowing in to the microphone caused an explosion, shown by a ripple in the screen, attracting assorted jewels or clearing obstacles to progress.
A New Play Control! The bongo controls were replaced with a more traditional control scheme; players use the Wii Remote and Nunchuk to control Donkey Kong instead of tapping on the DK Bongos. Both games were developed and published by Capcom on the Triforce arcade system board. Neither title has been released outside Japan. Here, the player must navigate levels using only the GBA's left and right shoulder buttons.
It features pseudo-3D visuals that more closely resemble the Donkey Kong Country games, dual screen gameplay, and a team-up mechanic with Diddy Kong. Due to the declining sales of the GameCube, development shifted to Wii with motion controls. In Donkey Kong Country Returns , a Wii game that succeeded the original Country trilogy, new gameplay elements were added such as levels in which the characters and foreground environments appear as silhouettes , spawning several new gameplay mechanics.
Additionally, collecting puzzle pieces unlocks artwork. In the original trilogy, the player can switch between characters if they are both on the screen. This is changed in the Retro Studios games, where the player has to choose character s before each level. Each character has their own specific characteristics: Donkey is the larger and stronger of the two, and can defeat enemies more easily, while Diddy is faster and more agile, but not as powerful, and can use his barrel jetpack to glide the air over short distances and his peanut gun to stun enemies.
Dixie, returning from Donkey Kong Country 3 , can spin her ponytail into a propeller and slowly descend through the air, with an initial boost in height at the start, allowing her and Donkey Kong to fly up out-of-reach platforms or items, and can also use her candy gun to stun enemies.
Cranky, in a similar mechanic to the DuckTales video game, can use his cane to bounce on dangerous surfaces such as spiky thorns and reach higher areas and defeat certain enemies the other Kongs cannot. Additionally, filling up a 'Kong-POW' meter allows Donkey Kong and his partner to perform a special move which defeats all on-screen enemies and converts them into items depending on the partner. Donkey Kong debuted in the original game as the computer-controlled antagonist who abducts Pauline , the name derived by Miyamoto from "stubborn ape.
His son Donkey Kong Jr. The modern Donkey Kong is most often portrayed as Cranky's grandson. He is the lazy but powerful leader of the Kongs and his primary interest is his banana hoard. DK's nephew Diddy Kong , an aspiring hero who is younger, smaller, and faster than Donkey Kong, was first introduced in Donkey Kong Country and has appeared in multiple games as the main character.
Dixie Kong first appeared in Donkey Kong Country 2 as a partner to Diddy Kong and has been referred to as his girlfriend. She is characterized by her prehensile hair. Dixie has a sister, Tiny Kong, who has the power to shrink. Chunky Kong and his toddler brother Kiddy Kong are burly gorillas who can overpower enemies. They are cousins to Dixie and Tiny. Lanky Kong , a playable character in DK64, is a buffoonish orangutan who can stretch his body. Other Kongs provide support to the player.
Funky Kong is a cool surfer and mechanic who provides various vehicles and later firearms to the Kongs, and is playable in the Switch version of Tropical Freeze. DK's girlfriend Candy Kong provides the player characters with save points and shockwave-producing musical instruments. The schoolteacher Wrinkly Kong , Cranky's wife who dies and becomes a ghost by Donkey Kong 64 , also provides save points as well as tutorial text.
Rool , King of the crocodilian Kremlings, is the main antagonist of the Donkey Kong series. He is an unhinged pirate who builds various sophisticated inventions and is constantly switching personae. With the success of the succeeding Super Mario series , Mario would go on to be become Nintendo's mascot. Donkey Kong would appear as a playable character in the vast majority of the spin-offs. Although originally owned by Nintendo, Microsoft is the current owner of the Banjo-Kazooie series due to their acquisition of Rare in The Donkey Kong series has been represented in every game of the Mario Kart series.
Donkey Kong appears racing alongside characters from Mario and other franchises. The first character from the Donkey Kong series to appear as a playable character in the Mario Kart series is Jr. Here, he was given a space on the board maps as a foil to Bowser.
The first character from the Donkey Kong series that appears as a playable character in the Mario sports series is Donkey Kong Jr. Rool, have made sporadic appearances. Donkey Kong , a return to the earlier arcade-style games that incorporated many elements from the Game Boy version. While its style was that of other games, the Rare design for Donkey Kong carried over. Donkey Kong, originally a villain, returns to this role in the game: wanting a Mini Mario clockwork toy, he finds that they are sold out at a local toy store.
Enraged, he terrifies the Toads at the factory and steals the toys. Donkey Kong has appeared as a playable character in every game of the Super Smash Bros. He is the first heavy fighter in the series, and featured many slow but powerful attacks. Diddy Kong was later introduced as a playable character in Super Smash Bros. Brawl as an agile fighter.
In Super Smash Bros. Ultimate , King K. Rool was introduced as a playable character, bringing with him an arsenal of his attacks from the Rare games' boss fights. Banjo and Kazooie were revealed as part of the first Fighter Pass for Ultimate in in a trailer set at Donkey Kong's treehouse, acknowledging Banjo's origins in the Kongs' world.
Other characters, like Cranky and Dixie, have appeared throughout the series as collectible trophies. Kongo Jungle from Super Smash Bros. The Saturday Supercade is the character's first role in a television series. As with the original game, Donkey Kong will often grab Pauline, and Mario has to save her. The Donkey Kong Country television series was developed based on the game of the same name. The animation was produced in Canada and aired in France in and in the United States on Fox Kids in , the series lasted two seasons with 40 total episodes featuring exclusive characters including Bluster Kong, Eddie the Mean Old Yeti and Kaptain Scurvy.
The show had several editions, especially during the summer, including "Diddy's Holidays", airing on Saturdays and Sundays around 7 am during mid, and Donkey Kong Beach at on Saturday mornings in the same year. The original arcade version of Donkey Kong is the final villain of the film Pixels. Donkey Kong is set to appear in an animated Mario film , scheduled to be released in late He will be voiced by Seth Rogen.
The Donkey Kong franchise has generally received positive critical reception, despite some spin-offs received more mixed reception. Donkey Kong and Donkey Kong Country are frequently cited as two of the best video games of all time ; the former for its impact on the golden age of arcade video games ,    and the latter for its "groundbreaking" usage of pre-rendered 3D graphics and atmospheric music.
After the first Donkey Kong was released, Universal Studios sued Nintendo, alleging that the video game was a trademark infringement of King Kong , the plot and characters of which Universal claimed for their own. In the case, Universal City Studios, Inc. Nintendo Co. The court further held that there was no possibility for consumers to confuse Nintendo's game and characters with the King Kong films and their characters.
The case was an enormous victory for Nintendo, which was still a newcomer to the U. The case established the company as a major player in the industry and arguably gave the company the confidence that it could compete with the giants of American media. The truck is driven by Frank Krmel, and is owned by Feld Motorsports. The truck is decorated to look like the character and has Donkey Kong's tie on the front. The truck made its debut in the Monster Jam event at the Hubert H.
From Wikipedia, the free encyclopedia. Video game series. This article is about the video game franchise. For the first game in the series, see Donkey Kong video game. For the character, see Donkey Kong character. For other uses, see Donkey Kong disambiguation.
Platform Action-adventure Puzzle Racing. Banjo-Kazooie Mario Conker Mario vs. Donkey Kong. Main article: List of Donkey Kong video games. Main article: Donkey Kong video game. Main article: Donkey Kong Game Boy. Main article: List of Donkey Kong characters.
Main article: Mario franchise. Main article: Banjo-Kazooie. Main article: Conker series. Main article: Mario Kart. Main article: Mario Party. Main article: List of Mario sports games. Main article: Mario vs. Main article: Super Smash Bros.
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Donkey Kong, who was stationed at the top of each stage, was the game's antagonist who kidnapped Lady. Lady was the damsel in distress who was at all times stationed at the top of each stage, yelling for help. Multiple fireballs littered the stages, though their role in the plot is non-existent. It is widely known that Nintendo sought after a Popeye license, though was refused by the owner. It can be said that the three main characters in this game were based on the characters from Popeye.
Jumpman could have taken the role of the series' title character, Donkey Kong could be based on Brutus, and Lady may've been inspired by Olive. The game's original characters can be seen below, accompanied by a description. In the game of Donkey Kong , the player is required to jump over barrels, climb up ladders, unlock keys and perform a series of other actions all which lead to taking the game's antagonist Donkey Kong down.
While not technically the first platformer to be released, it was undoubtedly the most important of the initial bunch. Many consider Donkey Kong to be a challenging game. One professional gamer, when describing it, said that an average game wouldn't last more than a minute. The player has to time his jump perfectly when obstacles come near his character, and the randomness of some of the portions in the game can cause some to stumble. Each stage becomes progressively harder, though none are as recognizable as the first stage, which is probably the stage in which most consumers die, never being able to reach the other stages due to the game's difficulty.
While for most the goal is to save the damsel in distress, doing so won't net the player any rewards in the long run. Few aim to accumulate the highest score. Some try to get the highest score in the arcade cabinet they're playing on, while others try to beat the highest score of all time as recorded by the Twin Galaxies.
Doing so can unarguably be considered one of the hardest feats in video games. It's so competitive among two key players Steve Wiebe and Billy Mitchell that a documentary based on them was released in select theatres. Currently, Billy Mitchell holds the record with 1,, points.
Acquiring that many points can take many multiple hours, though it can't compare to how much the player has practiced the game. The game features four separate stages that, when put together, equals meters. Each stage is evenly divided and poses a unique challenge.
The layout of each level is entirely different from the previous stage, though the original is unarguably the most iconic of the bunch. The various remakes of the game tend to include most of the stages, though the stage is famously known as the Pie Factory usually is not included, and the order in which the stages appear is commonly altered.
The stages in the game don't have official names other than how high the player is. For example, the first stage can usually be called 25m. Fans, however, have made names for each stage that are mutually used across many online publications. Instead of being called 25m, the first stage is usually considered the Ramp Stage.
The name of the stage is based on the primary theme of each stage. After the player goes through twenty-two levels, the game will end after a few second fall victim to a glitch that causes the player to die instantly, which will end the game.
Getting the kill screen is incredibly hard to accomplish. If the player wishes to accumulate the highest score of all time, then he or she must make sure to get that score before entering the twenty-second level. The first stage is the most famous of the bunch. Because of the game's challenge, most players won't get past the first stage in their first try. After multiple attempts, they will usually be able to make it to the second stage, known either as 50m, Conveyor Belt Stage or the Pie Factory, though once there they'll have to alter their tactics due to the new challenges offered.
In the Ramp Stage, Mario starts at the bottom of the left-hand corner and is required to climb the girders to reach the very top of the stage. To get to the next ramp directly above the player, the player must direct the character over the ladder and press up on the joystick. While getting to the top, Donkey Kong will constantly be tossing barrels down at the player, which flow perfectly down the ramps and occasionally go down the ladders.
Mario can either jump over the barrels or use one of the two hammers that are made available to destroy them completely. Once the character moves into a hammer, Mario will start to move the hammer up and down rapidly. Every barrel that is in his eyesight will be destroyed, though if one hits his back, it'll result in a lost live.
While this is good for getting points, it won't progress the game since you won't be able to climb ladders when the hammer is in the players' hand. After a short time, the hammer will disappear. Fireballs will also enter the fray when barrels are tossed directly into the oilcan below. If Mario touches a fireball, he'll instantly lose a life. These, coupled with the barrels, must be dodged if the player wishes to succeed.
Unfortunately, these fireballs follow Mario up the ramps, and their numbers will increase when the player returns to the level after completing the story the first time. In the second stage, there are five levels that the player must climb to get to the top. There are multiple routes, and on the second floor, a conveyor belt will have a series of tins of cement on them that the player must jump over while also not being dominated by the conveyor belt itself.
The tins can be destroyed by a hammer that is available on the second level. On the first level, the player can choose to climb up any one of the four ladders. After that, the tins will arrive, and the player can prefer to either destroy the tins with a hammer or continue up one of the two ladders.
The conveyor belt's length spans the entire second stage. The direction that the conveyor belt moves is random, and it'll affect Mario's movement. Once Mario climbs up one of the two ladders on the conveyor belt, he will be in the middle of three disconnected girders. You can choose to get the two prizes on this stage, and the hammer on the left can destroy the fireballs, though it's advised that you continue on.
You can choose to go up the two ladders in the center or jump to one of the other ramps, each one containing a ladder of its own. The next level is considered by most to be the most dangerous. The oil can in the middle emits fireballs, while both portions of the stage are conveyor belts, always moving in the opposite direction of each other.
Tins will come towards the player, as will fireballs. Because of this, the player should climb up the ladders as soon as possible and finally reach Pauline before Donkey Kong grabs her and goes to the next level.
There are two sets of platforms that move up left and down right. They are only present in the first portion of the stage, though it can be hard to maneuver. A platform with two ladders and a fireball is in between the two elevators.
The player will begin the stage on the bottom of the leftmost platforms. After the player is finished with the elevators, he will move on to a series of platforms that move upwards to Donkey Kong. The platforms can be jumped to, though some require the use of a ladder.
The fireballs will become the primary obstacle here, though it can be avoided with careful maneuvering. The telephone at the top of the platforms will give the player extra points. Once the player reaches the platform where Donkey Kong is positioned, the player will face a new threat that wasn't present in the previous stages.
The new obstacle is a springboard. Instead of barrels, Donkey Kong will start to hurl springboards at Mario that jump up and down. These springboards cannot be jumped over, and you must find a space where the springboard is in the air at the time and go there. It's a pattern that never changes, so once you find the unoccupied space where the springboard never lands but instead soars in the air, go there. After the springboard passes, the player will be given access to Pauline.
This is still not the final stage, however. Fans of Super Smash Bros. Brawl on the Wii may recognize this stage. It was an unlockable stage in the game and was replicated almost flawlessly. The sides were expanded, though the graphics remained almost untouched. Brawl , this is the stage that they will be able to play.
It should be noted that the Masterpiece version of Donkey Kong is the Nintendo Entertainment System version rather than the arcade version. The stage and Masterpiece also makes a return in Super Smash Bros. The final stage of the game, m has blue girders and yellow ladders. There are five levels in this stage. The upper four levels each have two locks on them, with a total of eight locks altogether.
The first level has three ladders the player can climb, the second four, the third three, and the fourth four. Fireballs litter the entire stage and can be destroyed via the two hammers. The main goal of this stage is to get rid of all of the rivets that connect the girders together. This is done simply by walking over them. Once the player walks over a lock, it'll disappear, leaving a gap in between the two ramps.
If the player falls through the gap, he will lose a life. He or she can, however, jump over them or plan a way where he or she doesn't have to go over the gap. The two locks where Donkey Kong is are the hardest to get because you can't go from one lock to the other since Donkey Kong sits between the two. So, what you have to do here is destroy one lock, go back down the ladder, head over to where the other lock is, and climb up the ladder to destroy that lock, all while avoiding the many fireballs on the stage.
After all of the plugs have been destroyed, the entire structure will collapse, and Donkey Kong will be knocked out. Mario will climb up to his girlfriend, and a huge heart will loom over them and encompass the screen. While the story is over, the player will have to play again and again until he loses all of his lives.
The game includes a plethora of weapons, items, and obstacles that the player can collect or battle. The game's sole weapon was a hammer, which is explained below:. The hammer is not the only item in the game that will reap positive rewards for the character. In the game, when Donkey Kong brought Pauline up the stages, she dropped many of her valuable items that are scattered on all of the stages except the first ones.
When collected, the items will give Mario points. The items that appear on each stage include:. In the Nintendo Entertainment System version of the game, the hat and purse have been replaced by a can and a piano, though the umbrella remains. In higher quantity than any other item in the game are the obstacles that are in each level. The game's obstacles include:. Nintendo had wanted to break into the American industry and created an office there.
They created a game by the name of Radar Scope that they thought would appeal to the gamers in this new territory. Upon shipping, the game took months to arrive in America, and once it did, the mutual thought of the game was that it was outdated, had uninteresting sound, and basically was similar to previous games that were already available. Retailers refused to purchase the arcade units, and they sent them back to Nintendo. Now, with available game units, Nintendo didn't have the money to make new arcade cabinets directly, so the president of the company, Hiroshi Yamauchi, ordered employee Shigeru Miyamoto to create a new game that could be placed within the Radar Scope cabinet after he said that he could create a video game.
Miyamoto didn't go into the project alone, however. The two became a fantastic team, and together, they created what would soon become known as Donkey Kong. The characters, however, would go through a massive transformation before eventually becoming what they are today. Nintendo initially was looking to make the game based on Popeye and its well-known characters.
They were unable to acquire the license, so Miyamoto decided to create unique characters. While new, these characters would be based slightly off of the character triangle that was present in the Popeye series. Needless to say, after Donkey Kong became so successful, the company received the license to create games based on Popeye. With the characters intact, they needed a name for them, and perhaps, more importantly, a name for the game.
Because the game was intended for the American audience, the president of the company desired that the name be English. The name would eventually be named after the antagonist of the game, who Miyamoto felt most dear about. How Miyamoto came up with the name of the character, however, isn't exactly clear. There are many legends of how he did this, and they include the following:. Miyamoto has confirmed that he wanted the name Kong in the game, and that Donkey was supposed to mean stupid, so he went with that.
He said that when he explained the name to those at Nintendo of America, they chuckled at the idea, though he went through with it anyway. When it actually came to developing the game, Miyamoto found that it was hard to come with a concrete idea. He didn't want the game to be a traditional maze or shooter game that was popular at the time but instead wanted something unique.
He gathered many ideas that employees at Nintendo had, though when Miyamoto came up with the basic concept his supervisor Gunpei Yokoi explained that it would be too complicated to program. When Yokoi created the ideas of catapulting, they were unable to program it, so Miyamoto had to go back to the drawing board when he came up with the idea of sloped levels, multiple stages, and barrels that Donkey Kong would hurl at players.
The overall code for the game was 20, lines long, and the programmers apparently complained that they were essentially making four games instead of one because of the many stages Miyamoto ordered. Reluctantly, they followed through with Miyamoto's requests. Upon viewing the game, Hiroshi Yamauchi knew that what Miyamoto had created was going to be very successful. Now, with the trademark in place, the Japanese branch sent over the game to America for them to test.
Right off the bat, almost everyone at the branch hated it. Even Al, Howard, and Ron felt that the game would be unsuccessful. The sales manager didn't understand why it wasn't a maze or shooter game. The only one who was positive was Arakawa, who eventually convinced everyone at Nintendo that the game would become successful.
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